--ForteXorcist v1.980.3 by Xus 29-08-2012 for 5.0

--[[
"frFR": French
"deDE": German
"esES": Spanish
"enUS": American english
"enGB": British english
"zhCN": Simplified Chinese
"zhTW": Traditional Chinese
"ruRU": Russia
"koKR": Korean

!! Make sure to keep this saved as UTF-8 format !!

]]

--[[>> still needs translating]]

local FWL = FW.L;
-- RU  by Papo
if GetLocale() == "ruRU" then
	
	FWL.MANA_POTION = "флакон с зельем маны$"; -- is All types [Огромный флакон с зельем маны]
	FWL.HEALING_POTION = "флакон с лечебным зельем$"; -- is All types [Огромный флакон с лечебным зельемГигантский флакон с лечебным зельем]
	FWL.PROTECTION_POTION = " зелье защиты от "; -- is All types [Мощное зелье защиты от темной магии, Сильное зелье защиты от тайной магии]
	FWL.SOULSTONE = "камень души$"; -- is All types [Демонический камень души]
	FWL.HEALTHSTONE = "камень здоровья$"; -- is All types [Демонический камень здоровья]

-- FR
elseif GetLocale() == "frFR" then

	FWL.MANA_POTION = "^Potion(.+)mana"; -- is All types
	FWL.HEALING_POTION = "^Potion(.+)soins"; -- is All types
	FWL.PROTECTION_POTION = "^Potion de protection"; -- is All types
	FWL.SOULSTONE = "^Pierre d'âme"; -- is All types
	FWL.HEALTHSTONE = "^Pierre de soins"; -- is All types

-- DE
elseif GetLocale() == "deDE" then

	FWL.MANA_POTION = "anatrank$"; -- is All types
	FWL.HEALING_POTION = "eiltrank$"; -- is All types
	FWL.PROTECTION_POTION = "schutztrank$"; -- is All types
	FWL.SOULSTONE = "Seelenstein$"; -- is All types
	FWL.HEALTHSTONE = "Gesundheitsstein$"; -- is All types

-- SPANISH By Intxixu - SPQR - Tyrande
elseif GetLocale() == "esES" then

	FWL.MANA_POTION = "^Poción de maná"; -- is All types
	FWL.HEALING_POTION = "^Poción de sanación"; -- is All types
	FWL.PROTECTION_POTION = "^Poción de protección"; -- is All types
	FWL.SOULSTONE = "^Piedra de alma"; -- is All types
	FWL.HEALTHSTONE = "^Piedra de salud"; -- is All types

-- Simple Chinese
elseif GetLocale() == "zhCN" then
	FWL.MANA_POTION = "法力药水$"; -- is All types
	FWL.HEALING_POTION = "治疗药水$"; -- is All types
	FWL.PROTECTION_POTION = "防护药水$"; -- is All types
	FWL.SOULSTONE = "灵魂石$"; -- is All types
	FWL.HEALTHSTONE = "治疗石$"; -- is All types

-- tradition Chinese
elseif GetLocale() == "zhTW" then

	FWL.MANA_POTION = "法力藥水$"; -- is All types
	FWL.HEALING_POTION = "治療藥水$"; -- is All types
	FWL.PROTECTION_POTION = "防護藥水$"; -- is All types
	FWL.SOULSTONE = "靈魂石$"; -- is All types
	FWL.HEALTHSTONE = "治療石$"; -- is All types

-- KoKR
elseif GetLocale() == "koKR" then

	FWL.MANA_POTION = "마나 물약$"; -- is All types
	FWL.HEALING_POTION = "치유 물약$"; -- is All types
	FWL.PROTECTION_POTION = "보호 물약$"; -- is All types
	FWL.SOULSTONE = "영혼석$"; -- is All types
	FWL.HEALTHSTONE = "생명석$"; -- is All types

-- ENGLISH
else	-- standard english version
	
	FWL.MANA_POTION = "Mana Potion$"; -- is All types
	FWL.HEALING_POTION = "Healing Potion$"; -- is All types
	FWL.PROTECTION_POTION = "Protection Potion$"; -- is All types
	FWL.SOULSTONE = "Soulstone$"; -- is All types
	FWL.HEALTHSTONE = "Healthstone$"; -- is All types
end

-- THESE ARE INTERFACE STRINGS ONLY AND TRANSLATING THEM IS OPTIONAL

-- French
if GetLocale() == "frFR" then
	FWL.COOLDOWN_TIMER = "Cooldown Timer";

	FWL.CD_HINT1 = "Use alpha in the color settings to hide/show texts and other parts.";
	FWL.CD_HINT2 = "Use the 'Customize' option to ignore cooldowns or change a color. Right-click an icon to ignore.";
	FWL.CD_HINT3 = "When the bar is locked you will click through it and the automatic hiding will work.";

	FWL.CD_BASIC1_TT = "Visually enable the cooldown timer.";		
	FWL.CD_CUSTOMIZE_TT = "Customize each of your cooldowns.";

	FWL.CD_SPECIFIC1 = "Right-click icons to ignore";
	FWL.CD_SPECIFIC1_TT = "Right-clicking an icon on the cooldown bar will put it on ignore. You can remove it from ignore using the customization option.";
	FWL.CD_SPECIFIC2 = "Flip to vertical";
	FWL.CD_SPECIFIC2_TT = "Change the bar orientation from horizontal to vertical.";
	FWL.CD_SPECIFIC3 = "Auto-hide when no cooldowns";
	FWL.CD_SPECIFIC3_TT = "Hide the cooldown timer scale and background when you have no visible cooldowns.";
	FWL.CD_SPECIFIC5 = "Detail scale";
	FWL.CD_SPECIFIC5_TT = "You will receive some extra time scale points on the cooldown bar. Useful if you have changed the time scale to something a lot smaller than 60 minutes.";
	FWL.CD_SPECIFIC6 = "Time scale max (sec)";
	FWL.CD_SPECIFIC6_TT = "Set the scale of the cooldown bar, by giving the biggest cooldown time in seconds(!) that the bar should display. Cooldowns outside your scale will still show at the end of the bar.";
	FWL.CD_SPECIFIC7 = "Show Buffs";
	FWL.CD_SPECIFIC7_TT = "The cooldown timer will also show certain self buffs.";
	FWL.CD_SPECIFIC9 = "Minimum bar alpha";
	FWL.CD_SPECIFIC9_TT = "This is the visibility (alpha) for a bar at its maximum cooldown duration. In other words, the minimum visibility a bar can get.";
	
	FWL.CD_SPLASH = "Splash Icons";
	FWL.CD_SPLASH1 = "Splash ready cooldowns";
	FWL.CD_SPLASH1_TT = "This will show an icon 'splash' at the origin of the cooldown timer each time a cooldown is ready.";
	FWL.CD_SPLASH2 = "Splash icon active scale";
	FWL.CD_SPLASH2_TT = "Set what scale factor to use for the icon splash at the middle of the splash animation.";
	FWL.CD_SPLASH3 = "Enable Secondary Splash icon";
	FWL.CD_SPLASH3_TT = "This splash icon can be moved to anywhere in your interface. Unlock it to position it.";
	FWL.CD_SPLASH4 = "Lock Secondary Splash icon";
	FWL.CD_SPLASH4_TT = "Locking the splash icon will disable any interaction with it. Unlock it to position it.";
	FWL.CD_SPLASH5 = "Secondary Splash Minimum scale";
	FWL.CD_SPLASH5_TT = "The splash icon will smoothly fade in and out again. This is the scale from which the icon starts to grow and fades back to again.";
	FWL.CD_SPLASH6 = "Secondary Splash Maximum scale";
	FWL.CD_SPLASH6_TT = "The splash icon will smoothly fade in and out again. This is the scale to which the icon will grow and then fade away again.";

	FWL.RESURRECT_TIMER = "Resurrect Timer";
	FWL.SS = "Soulstone";
	FWL.BUFF = "Buff";
	FWL.DEBUFF = "Debuff";

	FWL.ICON_TEXT = "Show Icon text";
	FWL.ICON_TEXT_TT = "Enable to show the time text on the cooldown icons themselves.";

	FWL.UPDATE_INTERVAL_BUFFS = "Update interval buffs";
	
	FWL.SHOW_GLOW = "Show icon Glow";
	FWL.SHOW_GLOW_TT = "Show a glow around the icons that matches the bar color.";

	FWL.COOLDOWN_LEFT = "Announce cooldown time";

	FWL.MASTER_ICONS = "Group Master Icons";
	FWL.MASTER_ICONS_TT = "With this option enabled, some abilities that share the same cooldown will be grouped under one master icon (instead of fading between all icons)";

	FWL.SECONDARY_SPLASH = "Secondary Splash";

	FWL.CD_SPLASH_HINT1 = "The Secondary Splash Icon currently uses all the type/filter settings from the Cooldown Timer."
	FWL.CD_SPLASH_HINT2 = "The splash icon will smoothly fade in and out again. The frame alpha sets its maximum visibility.";

	FWL.CD_WARNING = "Spell on cooldown Warning";
	FWL.CD_WARNING_TT = "When you try to use an ability that is on cooldown, the timer will focus on this ability.";
	
	FWL.CD_SPECIFIC10 = "Maximum bar alpha";
	FWL.CD_SPECIFIC10_TT = "This is the visibility (alpha) for a bar at its minimum cooldown duration. In other words, the maximum visibility a bar can get.";
	FWL.USE_POWER_OF = "Use power of";
	FWL.USE_POWER_OF_TT = "Setting this to a lower value means the Cooldown icons will speed up toward the end faster. Setting this to 1.0 means the Cooldown icons will have a constant speed.";
	FWL.NUM_TIME_TAGS = "Amount of time tags";
	FWL.NUM_TIME_TAGS_TT = "The number of time tags that will be visible in the background of the Cooldown bar.";
	FWL.CUSTOM_TAGS = "Custom tags";
	FWL.CUSTOM_TAGS_TT = "Instead of the addon generating time tags on equal intervals, you can also choose to specify at what times the tags have to be located.";

	FWL.TIME_RANGE = "Time Range";
	FWL.MIN_DURATION = "Min Duration";
	
	FWL.ICON_SIZE = "Icon size";
	FWL.ICON_SIZE_TT = "Set the icon sizes independently from the bar height.";
	FWL.MIN_DURATION = "Minimum duration";
	FWL.MIN_DURATION_TT = "Minimum total duration cooldowns must have to be displayed in this cooldown timer instance.";
	FWL.MAX_DURATION = "Maximum duration";
	FWL.MAX_DURATION_TT = "Maximum total duration cooldowns must have to be displayed in this cooldown timer instance.";

	FWL.MIN_REMAINING = "Minimum remaining";
	FWL.MIN_REMAINING_TT = "Minimum remaining time cooldowns must have to be displayed in this cooldown timer instance.";
	FWL.MAX_REMAINING = "Maximum remaining";
	FWL.MAX_REMAINING_TT = "Maximum remaining time cooldowns must have to be displayed in this cooldown timer instance.";

	FWL.ICON_TEXT_COLOR = "Icon text color";
	FWL.ICON_TEXT_COLOR_TT = "Use a custom icon text color. If unchecked, the the text will take the color of the icon.";
-- Russian
elseif GetLocale() == "ruRU" then
	FWL.COOLDOWN_TIMER = "Таймер восстановления";

	FWL.CD_HINT1 = "Использовать прозрачность в настройках цвета для скрытия/отображения текстов и других элементов.";
	FWL.CD_HINT2 = "Использовать опцию 'Настроить' для игнорирования кулдаунов или изменения цвета. Щелкните правой кнопкой по значку для игнорирования.";
--[[>>]]FWL.CD_HINT3 = "When the bar is locked you will click through it and the automatic hiding will work.";

	FWL.CD_BASIC1_TT = "Включить отображение таймера восстановления.";		

	FWL.CD_CUSTOMIZE_TT = "Настроить каждый из ваших кулдаунов.";

	FWL.CD_SPECIFIC1 = "Щелкните правой кнопкой по значкам для игнорирования.";
	FWL.CD_SPECIFIC1_TT = "Щелчок правой кнопкой мыши по значку на панели кулдаунов, поместит его в список игнорирования. Вы можете удалить его из этого списка используя опции настройки.";
	FWL.CD_SPECIFIC2 = "Перевернуть по вертикали";
	FWL.CD_SPECIFIC2_TT = "Изменить ориентацию панели с горизотальной на вертикальную.";
	FWL.CD_SPECIFIC3 = "Автоматически скрывать когда нет кулдаунов.";
	FWL.CD_SPECIFIC3_TT = "Скрыть шкалу таймера восстановления и фон, когда нет видимых кулдаунов.";
	FWL.CD_SPECIFIC5 = "Детальная шкала";
	FWL.CD_SPECIFIC5_TT = "Вы получите несколько дополнительных точек масштаба времени на панели восстановления. Полезно, если вы изменили масштаб времени на что-то, значительно меньше 60 минут.";
	FWL.CD_SPECIFIC6 = "Максимум шкалы времени (сек)";
	FWL.CD_SPECIFIC6_TT = "Установка шкалы панели восстановления заданием времени максимального кулдауна в секундах(!), который панель должна отображать. Кулдауны вне шкалы будут отображаться в конце панели.";
	FWL.CD_SPECIFIC7 = "Отобразить баффы.";
	FWL.CD_SPECIFIC7_TT = "Таймер восстановления также будет показывать некоторые собственные баффы.";
	FWL.CD_SPECIFIC9 = "Минимальная прозрачность панели";
	FWL.CD_SPECIFIC9_TT = "Это видимость (прозрачность) для панели с максимальной длительностью  кулдауна. Иными словами, минимальная прозрачность, которую может иметь панель.";
	
	FWL.CD_SPLASH = "Вспыхивание значков";
	FWL.CD_SPLASH1 = "Вспыхивание истекших кулдаунов";
	FWL.CD_SPLASH1_TT = "Эта опция задает отображение вспышки значка в начале таймера восстановления каждый раз, когда кулдаун истечет.";
--[[>>]]FWL.CD_SPLASH2 = "Коэффициент вспыхивания значков.";
--[[>>]]FWL.CD_SPLASH2_TT = "Задание максимального коэффициента масштаба для использования при вспышках значков.";
	FWL.CD_SPLASH3 = "Разрешить вспыхивание вторичных значков";
	FWL.CD_SPLASH3_TT = "Этот значок вспышки может быть перетащен куда угодно в вашем интерфейсе. Разблокируйте его для задания его положения (зажмите ALT для перетаскивания!).";
	FWL.CD_SPLASH4 = "Заблокировать вторичный значок вспышки";
	FWL.CD_SPLASH4_TT = "Блокирование значка вспышки сделает невозможным любое взаимодействие с ним.  Locking the splash icon will disable any interaction with it. Разблокируйте его для задания его положения (зажмите ALT для перетаскивания!).";
	FWL.CD_SPLASH5 = "Минимальный размер вторичной вспышки";
	FWL.CD_SPLASH5_TT = "Вспыхнувший значок мягко уменьшится и опять увеличится. Это размер, начиная с которого значок начнет расти и к которому он опять уменьшится.";
	FWL.CD_SPLASH6 = "Максимальный размер вторичной вспышки";
	FWL.CD_SPLASH6_TT = "Вспыхнувший значок мягко уменьшится и опять увеличится. Это размер, начиная до которого значок выростет, прежде чем начнет уменьшаться.";
	FWL.CD_SPLASH7 = "Прозрачность вторичной вспышки";	
	FWL.CD_SPLASH7_TT = "Вспыхнувший значок мягко уменьшится и опять увеличится. Это наибольшая видимость (прозрачность) значка.";
	
	FWL.RESURRECT_TIMER = "Таймер воскрешения";
	FWL.BUFF = "Бафф";
	FWL.SS = "Камень души";
--[[>>]]FWL.DEBUFF = "Debuff";

	--[[>>]]FWL.ICON_TEXT = "Текст значка";
	--[[>>]]FWL.ICON_TEXT_TT = "Это время, отображаемое на самих значках. Для его отображения, измените прознрачность текста.";

--[[>>]]FWL.SHOW_GLOW = "Show icon Glow";
--[[>>]]FWL.SHOW_GLOW_TT = "Show a glow around the icons that matches the bar color.";
--[[>>]]FWL.COOLDOWN_LEFT = "Announce cooldown time";

--[[>>]]FWL.MASTER_ICONS = "Group Master Icons";
--[[>>]]FWL.MASTER_ICONS_TT = "With this option enabled, some abilities that share the same cooldown will be grouped under one master icon (instead of fading between all icons)";

--[[>>]]FWL.SECONDARY_SPLASH = "Secondary Splash";

--[[>>]]FWL.CD_SPLASH_HINT1 = "The Secondary Splash Icon currently uses all the type/filter settings from the Cooldown Timer."
--[[>>]]FWL.CD_SPLASH_HINT2 = "The splash icon will smoothly fade in and out again. The frame alpha sets its maximum visibility.";

--[[>>]]FWL.CD_WARNING = "Spell on cooldown Warning";
--[[>>]]FWL.CD_WARNING_TT = "When you try to use an ability that is on cooldown, the timer will focus on this ability.";


--[[>>]]FWL.CD_SPECIFIC10 = "Maximum bar alpha";
--[[>>]]FWL.CD_SPECIFIC10_TT = "This is the visibility (alpha) for a bar at its minimum cooldown duration. In other words, the maximum visibility a bar can get.";
--[[>>]]FWL.USE_POWER_OF = "Use power of";
--[[>>]]FWL.USE_POWER_OF_TT = "Setting this to a lower value means the Cooldown icons will speed up toward the end faster. Setting this to 1.0 means the Cooldown icons will have a constant speed.";
--[[>>]]FWL.NUM_TIME_TAGS = "Amount of time tags";
--[[>>]]FWL.NUM_TIME_TAGS_TT = "The number of time tags that will be visible in the background of the Cooldown bar.";
--[[>>]]FWL.CUSTOM_TAGS = "Custom tags";
--[[>>]]FWL.CUSTOM_TAGS_TT = "Instead of the addon generating time tags on equal intervals, you can also choose to specify at what times the tags have to be located.";

--[[>>]]FWL.TIME_RANGE = "Time Range";
--[[>>]]FWL.MIN_DURATION = "Min Duration";

--[[>>]]FWL.ICON_SIZE = "Icon size";
--[[>>]]FWL.ICON_SIZE_TT = "Set the icon sizes independently from the bar height.";
--[[>>]]FWL.MIN_DURATION = "Minimum duration";
--[[>>]]FWL.MIN_DURATION_TT = "Minimum total duration cooldowns must have to be displayed in this cooldown timer instance.";
--[[>>]]FWL.MAX_DURATION = "Maximum duration";
--[[>>]]FWL.MAX_DURATION_TT = "Maximum total duration cooldowns must have to be displayed in this cooldown timer instance.";
	
--[[>>]]FWL.MIN_REMAINING = "Minimum remaining";
--[[>>]]FWL.MIN_REMAINING_TT = "Minimum remaining time cooldowns must have to be displayed in this cooldown timer instance.";
--[[>>]]FWL.MAX_REMAINING = "Maximum remaining";
--[[>>]]FWL.MAX_REMAINING_TT = "Maximum remaining time cooldowns must have to be displayed in this cooldown timer instance.";

--[[>>]]FWL.ICON_TEXT_COLOR = "Icon text color";
--[[>>]]FWL.ICON_TEXT_COLOR_TT = "Use a custom icon text color. If unchecked, the the text will take the color of the icon.";

-- Simple Chinese
elseif GetLocale() == "zhCN" then

	FWL.COOLDOWN_TIMER = "冷却计时";

	FWL.CD_HINT1 = "设置颜色时使用透明度控制文字和其他部分的显示.";
	FWL.CD_HINT2 = "使用自定义选项屏蔽冷却或者改变颜色,右键点击屏蔽.";
--[[>>]]FWL.CD_HINT3 = "bar锁定时不受点击影响.";

	FWL.CD_BASIC1_TT = "显示冷却计时条.";		

	FWL.CD_CUSTOMIZE_TT = "自定义你的冷却技能.";

	FWL.CD_SPECIFIC1 = "右击图标屏蔽";
	FWL.CD_SPECIFIC1_TT = "右键点击图标屏蔽此技能冷却显示,在自定义选项中可以设定解除屏蔽.";
	FWL.CD_SPECIFIC2 = "竖向显示";
	FWL.CD_SPECIFIC2_TT = "冷却条竖向显示.";
	FWL.CD_SPECIFIC3 = "没有冷却时隐藏";
	FWL.CD_SPECIFIC3_TT = "当冷却条没有冷却显示时自动隐藏.";
	FWL.CD_SPECIFIC5 = "小时间刻度";
	FWL.CD_SPECIFIC5_TT = "冷却条上显示更详细的时间刻度,如果你的时间显示长度远小于60M时很有帮助.";
	FWL.CD_SPECIFIC6 = "最大计时长度(秒)";
	FWL.CD_SPECIFIC6_TT = "设定冷却条显示的最大冷却计时长度,单位为秒,超过这个时间的冷却技能也会在冷却条开始端显示.";
	FWL.CD_SPECIFIC7 = "显示Buffs";
	FWL.CD_SPECIFIC7_TT = "冷却计时同样会显示某些特定的自身buff";
	FWL.CD_SPECIFIC9 = "冷却条最小透明度";
	FWL.CD_SPECIFIC9_TT = "这个是冷却条最大冷却时间时的可见度，也就是冷却条的最小可见度。";
	
	FWL.CD_SPLASH = "图标闪动"; 
	FWL.CD_SPLASH1 = "结束时闪动";
	FWL.CD_SPLASH1_TT = "每个技能冷却结束后显示一个闪动效果(JCC效果).";
--[[>>]]FWL.CD_SPLASH2 = "闪光大小";
--[[>>]]FWL.CD_SPLASH2_TT = "设定图标闪动的最大比例.";
	FWL.CD_SPLASH3 = "启用副闪动图标";
	FWL.CD_SPLASH3_TT = "这个闪动图标你可以拖放到界面的任意位置（解锁后按住ALT拖放）";
	FWL.CD_SPLASH4 = "锁定副闪动图标";
	FWL.CD_SPLASH4_TT = "锁定图标对任何操作都无效，解锁后按住ALT可以拖放";
	FWL.CD_SPLASH5 = "副闪动图标最小尺寸";
	FWL.CD_SPLASH5_TT = "图标会放大缩小的闪动，这个尺寸是图标开始放大和最后缩小的尺寸.";
	FWL.CD_SPLASH6 = "副闪动图标最大尺寸";
	FWL.CD_SPLASH6_TT = "图标会放大缩小的闪动，这个尺寸是图标放大的最大尺寸.";
	FWL.CD_SPLASH7 = "副闪动图标透明度";	
	FWL.CD_SPLASH7_TT = "图标会放大缩小的闪动，这个是图标闪动时的最大可见度.";
	
	FWL.RESURRECT_TIMER = "复活计时";
	FWL.SS = "灵魂石";
	FWL.BUFF = "Buff";
	FWL.DEBUFF = "Debuff";

	--[[>>]]FWL.ICON_TEXT = "冷却时间";
	--[[>>]]FWL.ICON_TEXT_TT = "这个显示技能冷却的时间,想显示具体时间,请设置好文字颜色的透明度.";

	FWL.UPDATE_INTERVAL_BUFFS = "更新buff扫描间隔";
	
	FWL.SHOW_GLOW = "图标发光";
	FWL.SHOW_GLOW_TT = "在图标周围显示一圈与bar颜色相同的关.";
	FWL.COOLDOWN_LEFT = "通告冷却时间";

	FWL.MASTER_ICONS = "团长图标";
	FWL.MASTER_ICONS_TT = "启用后，某些共享冷却的技能会在此显示";
	
	FWL.SECONDARY_SPLASH = "二次闪光";

	FWL.CD_SPLASH_HINT1 = "二次闪光共用冷却条设置."
	FWL.CD_SPLASH_HINT2 = "闪光图标会快速闪动，透明度设为最大.";

	FWL.CD_WARNING = "技能冷却警告";
	FWL.CD_WARNING_TT = "当你想使用的技能在冷却条上时，该技能会突出显示.";

--[[>>]]FWL.CD_SPECIFIC10 = "Maximum bar alpha";
--[[>>]]FWL.CD_SPECIFIC10_TT = "This is the visibility (alpha) for a bar at its minimum cooldown duration. In other words, the maximum visibility a bar can get.";
--[[>>]]FWL.USE_POWER_OF = "Use power of";
--[[>>]]FWL.USE_POWER_OF_TT = "Setting this to a lower value means the Cooldown icons will speed up toward the end faster. Setting this to 1.0 means the Cooldown icons will have a constant speed.";
--[[>>]]FWL.NUM_TIME_TAGS = "Amount of time tags";
--[[>>]]FWL.NUM_TIME_TAGS_TT = "The number of time tags that will be visible in the background of the Cooldown bar.";
--[[>>]]FWL.CUSTOM_TAGS = "Custom tags";
--[[>>]]FWL.CUSTOM_TAGS_TT = "Instead of the addon generating time tags on equal intervals, you can also choose to specify at what times the tags have to be located.";

--[[>>]]FWL.TIME_RANGE = "Time Range";
--[[>>]]FWL.MIN_DURATION = "Min Duration";

--[[>>]]FWL.ICON_SIZE = "Icon size";
--[[>>]]FWL.ICON_SIZE_TT = "Set the icon sizes independently from the bar height.";
--[[>>]]FWL.MIN_DURATION = "Minimum duration";
--[[>>]]FWL.MIN_DURATION_TT = "Minimum total duration cooldowns must have to be displayed in this cooldown timer instance.";
--[[>>]]FWL.MAX_DURATION = "Maximum duration";
--[[>>]]FWL.MAX_DURATION_TT = "Maximum total duration cooldowns must have to be displayed in this cooldown timer instance.";
	
--[[>>]]FWL.MIN_REMAINING = "Minimum remaining";
--[[>>]]FWL.MIN_REMAINING_TT = "Minimum remaining time cooldowns must have to be displayed in this cooldown timer instance.";
--[[>>]]FWL.MAX_REMAINING = "Maximum remaining";
--[[>>]]FWL.MAX_REMAINING_TT = "Maximum remaining time cooldowns must have to be displayed in this cooldown timer instance.";

--[[>>]]FWL.ICON_TEXT_COLOR = "Icon text color";
--[[>>]]FWL.ICON_TEXT_COLOR_TT = "Use a custom icon text color. If unchecked, the the text will take the color of the icon.";

-- tradition Chinese
elseif GetLocale() == "zhTW" then	

	FWL.COOLDOWN_TIMER = "冷卻計時";

	FWL.CD_HINT1 = "設置顏色時使用透明度控制文字和其他部分的顯示.";
	FWL.CD_HINT2 = "使用自定義選項遮罩冷卻或者改變顏色,右鍵點擊遮罩.";
--[[>>]]FWL.CD_HINT3 = "bar鎖定時不受點擊影響.";

	FWL.CD_BASIC1_TT = "顯示冷卻計時條.";		

	FWL.CD_CUSTOMIZE_TT = "自定義你的冷卻技能.";

	FWL.CD_SPECIFIC1 = "右擊圖示遮罩";
	FWL.CD_SPECIFIC1_TT = "右鍵點擊圖示遮罩此技能冷卻顯示,在自定義選項中可以設定解除遮罩.";
	FWL.CD_SPECIFIC2 = "豎向顯示";
	FWL.CD_SPECIFIC2_TT = "冷卻條豎向顯示.";
	FWL.CD_SPECIFIC3 = "沒有冷卻時隱藏";
	FWL.CD_SPECIFIC3_TT = "當冷卻條沒有冷卻顯示時自動隱藏.";
	FWL.CD_SPECIFIC5 = "小時間刻度";
	FWL.CD_SPECIFIC5_TT = "冷卻條上顯示更詳細的時間刻度,如果你的時間顯示長度遠小於60M時很有幫助.";
	FWL.CD_SPECIFIC6 = "最大計時長度(秒)";
	FWL.CD_SPECIFIC6_TT = "設定冷卻條顯示的最大冷卻計時長度,單位為秒,超過這個時間的冷卻技能也會在冷卻條開始端顯示.";
	FWL.CD_SPECIFIC7 = "顯示Buffs";
	FWL.CD_SPECIFIC7_TT = "冷卻計時同樣會顯示某些特定的自身buff";
	FWL.CD_SPECIFIC9 = "冷卻條最小透明度";
	FWL.CD_SPECIFIC9_TT = "這個是冷卻條最大冷卻時間時的可見度，也就是冷卻條的最小可見度。";
	
	FWL.CD_SPLASH = "圖示閃動";
	FWL.CD_SPLASH1 = "結束時閃動";
	FWL.CD_SPLASH1_TT = "每個技能冷卻結束後顯示一個閃動效果(JCC效果).";
--[[>>]]FWL.CD_SPLASH2 = "閃光大小";
--[[>>]]FWL.CD_SPLASH2_TT = "設定圖示閃動的最大比例.";
	FWL.CD_SPLASH3 = "啟用副閃動圖示";
	FWL.CD_SPLASH3_TT = "這個閃動圖示你可以拖放到介面的任意位置（解鎖後按住ALT拖放）";
	FWL.CD_SPLASH4 = "鎖定副閃動圖示";
	FWL.CD_SPLASH4_TT = "鎖定圖示對任何操作都無效，解鎖後按住ALT可以拖放";
	FWL.CD_SPLASH5 = "副閃動圖示最小尺寸";
	FWL.CD_SPLASH5_TT = "圖示會放大縮小的閃動，這個尺寸是圖示開始放大和最後縮小的尺寸.";
	FWL.CD_SPLASH6 = "副閃動圖示最大尺寸";
	FWL.CD_SPLASH6_TT = "圖示會放大縮小的閃動，這個尺寸是圖示放大的最大尺寸.";
	FWL.CD_SPLASH7 = "副閃動圖示透明度";	
	FWL.CD_SPLASH7_TT = "圖示會放大縮小的閃動，這個是圖示閃動時的最大可見度.";

	
	FWL.RESURRECT_TIMER = "復活計時";
	FWL.SS = "靈魂石";
	FWL.BUFF = "Buff";
	FWL.DEBUFF = "Debuff";

	--[[>>]]FWL.ICON_TEXT = "冷卻時間";
	--[[>>]]FWL.ICON_TEXT_TT = "這個顯示技能冷卻的時間,想顯示具體時間,請設置好文字顏色的透明度.";

	FWL.UPDATE_INTERVAL_BUFFS = "更新buffs掃描間隔";

	FWL.SHOW_GLOW = "圖示發光";
	FWL.SHOW_GLOW_TT = "在圖示周圍顯示一圈與bar顏色相同的關.";
	FWL.COOLDOWN_LEFT = "通告冷卻時間";

	FWL.MASTER_ICONS = "團長圖示";
	FWL.MASTER_ICONS_TT = "啟用後，某些共用冷卻的技能會在此顯示";
	
	FWL.SECONDARY_SPLASH = "二次閃光";

	FWL.CD_SPLASH_HINT1 = "二次閃光共用冷卻條設置."
	FWL.CD_SPLASH_HINT2 = "閃光圖示會快速閃動，透明度設為最大.";

	FWL.CD_WARNING = "技能冷卻警告";
	FWL.CD_WARNING_TT = "當你想使用的技能在冷卻條上時，該技能會突出顯示.";

--[[>>]]FWL.CD_SPECIFIC10 = "Maximum bar alpha";
--[[>>]]FWL.CD_SPECIFIC10_TT = "This is the visibility (alpha) for a bar at its minimum cooldown duration. In other words, the maximum visibility a bar can get.";
--[[>>]]FWL.USE_POWER_OF = "Use power of";
--[[>>]]FWL.USE_POWER_OF_TT = "Setting this to a lower value means the Cooldown icons will speed up toward the end faster. Setting this to 1.0 means the Cooldown icons will have a constant speed.";
--[[>>]]FWL.NUM_TIME_TAGS = "Amount of time tags";
--[[>>]]FWL.NUM_TIME_TAGS_TT = "The number of time tags that will be visible in the background of the Cooldown bar.";
--[[>>]]FWL.CUSTOM_TAGS = "Custom tags";
--[[>>]]FWL.CUSTOM_TAGS_TT = "Instead of the addon generating time tags on equal intervals, you can also choose to specify at what times the tags have to be located.";

--[[>>]]FWL.TIME_RANGE = "Time Range";
--[[>>]]FWL.MIN_DURATION = "Min Duration";

--[[>>]]FWL.ICON_SIZE = "Icon size";
--[[>>]]FWL.ICON_SIZE_TT = "Set the icon sizes independently from the bar height.";
--[[>>]]FWL.MIN_DURATION = "Minimum duration";
--[[>>]]FWL.MIN_DURATION_TT = "Minimum total duration cooldowns must have to be displayed in this cooldown timer instance.";
--[[>>]]FWL.MAX_DURATION = "Maximum duration";
--[[>>]]FWL.MAX_DURATION_TT = "Maximum total duration cooldowns must have to be displayed in this cooldown timer instance.";
	
--[[>>]]FWL.MIN_REMAINING = "Minimum remaining";
--[[>>]]FWL.MIN_REMAINING_TT = "Minimum remaining time cooldowns must have to be displayed in this cooldown timer instance.";
--[[>>]]FWL.MAX_REMAINING = "Maximum remaining";
--[[>>]]FWL.MAX_REMAINING_TT = "Maximum remaining time cooldowns must have to be displayed in this cooldown timer instance.";

--[[>>]]FWL.ICON_TEXT_COLOR = "Icon text color";
--[[>>]]FWL.ICON_TEXT_COLOR_TT = "Use a custom icon text color. If unchecked, the the text will take the color of the icon.";

-- DE by DeaTHCorE (found a error? have a better translation? send me a email at dhaft@gmx.de)
elseif GetLocale() == "deDE" then	
	FWL.COOLDOWN_TIMER = "Cooldown Timer";

	FWL.CD_HINT1 = "Verwende den Alpharegler in den Farbeinstellungen um Texte und Anderes zu zeigen/verbergen.";
	FWL.CD_HINT2 = "'Anpassen' um Cooldowns zu ignorieren oder die Farbe zu ändern. Rechtsklick auf Icon zum ignorieren.";
--[[>>]]FWL.CD_HINT3 = "Wenn eine Leiste gesperrt ist klickst du durch sie hindurch.";

	FWL.CD_BASIC1_TT = "Aktiviere den Cooldown Timer.";		
	FWL.CD_CUSTOMIZE_TT = "Anpassen jedes deiner Cooldowns.";

	FWL.CD_SPECIFIC1 = "Rechtsklick Icons zum ignorieren";
	FWL.CD_SPECIFIC1_TT = "Rechtsklicken eines Icon auf der Cooldownleiste setzt diesen auf ignorieren. Du kannst den ignorieren Status unter Verwendung der Anpassen Einstellung entfernen.";
	FWL.CD_SPECIFIC2 = "Wechsel zu Vertikal";
	FWL.CD_SPECIFIC2_TT = "Ändert die Ausrichtung der Leiste von Horizontal zu Vertikal.";
	FWL.CD_SPECIFIC3 = "Auto-verbergen wenn keine Cooldowns";
	FWL.CD_SPECIFIC3_TT = "Verbirgt die Cooldownskala und den Hintergrund wenn keine anzeigbaren Cooldowns vorhanden sind.";
	FWL.CD_SPECIFIC5 = "Detailierte Skala";
	FWL.CD_SPECIFIC5_TT = "Es werden mehr Zeitpunkte auf der Cooldownleiste angezeigt. Nützlich wenn du die Zeitskala etwas kleiner als 60 Minuten eingestellt hast.";
	FWL.CD_SPECIFIC6 = "Zeitskala max (sek)";
	FWL.CD_SPECIFIC6_TT = "Setze die Skala der Cooldownleiste auf die längste Cooldownzeit in Sekunden(!), welche die Leiste anzeigen soll. Cooldowns außerhalb deiner Skala werden am Ende der Leiste angezeigt.";
	FWL.CD_SPECIFIC7 = "Zeige Buffs";
	FWL.CD_SPECIFIC7_TT = "Der Cooldowntimer zeigt bestimmte eigene Buffs.";
	FWL.CD_SPECIFIC9 = "Minimales Leistenalpha";
	FWL.CD_SPECIFIC9_TT = "Dies ist die Sichtbarkeit (alpha) für eine Leiste auf ihrer maximalen Cooldownlaufzeit. In anderen Worten, die maximale Sichtbarkeit, die eine Leiste haben kann.";
	
	FWL.CD_SPLASH = "Aufblitzende Icons";
	FWL.CD_SPLASH1 = "Icons blitzen bei bereiten Cooldowns";
	FWL.CD_SPLASH1_TT = "Dies läßt die Icons aufblitzen, wenn ein Cooldown wieder bereit ist.";
--[[>>]]FWL.CD_SPLASH2 = "Icon Blitzfaktor";
--[[>>]]FWL.CD_SPLASH2_TT = "Setzt den maximalen Skalierungsfaktor der zum aufblitzen der Icons verwendet wird.";
	FWL.CD_SPLASH3 = "Aktiviere Sekundäres Blitzicon";
	FWL.CD_SPLASH3_TT = "Dieses Blitzicon kann an eine beliebige Position in deiner UI geschoben werden. Entsperre es zum positionieren.";
	FWL.CD_SPLASH4 = "Sperre Sekundäres Blitzicon";
	FWL.CD_SPLASH4_TT = "Sperren des Blitzicons deaktiviert jede ineraktion mit ihm. Entsperre es zum positionieren.";
	FWL.CD_SPLASH5 = "Minimaler Skalierungsfaktor";
	FWL.CD_SPLASH5_TT = "Das Sekundäre Blitzicon wird weich ein und ausgeblendet. Dies ist die Größe, mit der die Skalierung startet und zu der wieder zurückgeblendet wird.";
	FWL.CD_SPLASH6 = "Maximaler Skalierungsfaktor";
	FWL.CD_SPLASH6_TT = "Das Sekundäre Blitzicon wird weich ein und ausgeblendet. Dies ist die Größe, zu der Skaliert wird und bei deren erreichen wieder zurückgeblendet wird.";

	FWL.RESURRECT_TIMER = "Wiederbelebungstimer";
	FWL.SS = "Seelenstein";
	FWL.BUFF = "Buff";
	FWL.DEBUFF = "Debuff";

	--[[>>]]FWL.ICON_TEXT = "Icon Textfarbe";
	--[[>>]]FWL.ICON_TEXT_TT = "Dies ist der Text auf dem Cooldownicon selbst. Um diesen zu sehen, ändere den Alphawert der Icon Textfarbe.";

	FWL.UPDATE_INTERVAL_BUFFS = "Buffs-Aktualisierungsintervall";
	
	FWL.SHOW_GLOW = "Zeige Iconleuchten";
	FWL.SHOW_GLOW_TT = "Zeigt einen leuchtenden Rand um das Icon in der Leistenfarbe.";

	FWL.COOLDOWN_LEFT = "Ansagen der Cooldown Zeit";

	FWL.MASTER_ICONS = "Gruppietes Mastericon";
	FWL.MASTER_ICONS_TT = "Wenn aktiviert werden manche Fähigkeiten, die den selbe Cooldown haben, gruppiert und durch ein Mastericon angezeigt (anstelle des Umblendens zwischen allen Icons)";

	FWL.SECONDARY_SPLASH = "Sekundäres Blitzicon";

	FWL.CD_SPLASH_HINT1 = "Das sekundäre Blitzicon verwendet derzeit alle Einstellungen für Typen/Filter der Cooldown Timer."
	FWL.CD_SPLASH_HINT2 = "Das Blitzicon wird sanft ein und ausgeblendet. Das Fensteralpha bestimmt die maximale Sichtbarkeit.";

	FWL.CD_WARNING = "Spell auf Cooldown Warnung";
	FWL.CD_WARNING_TT = "Wenn du eine Fähigkeit benutzen möchtest, die gerade Cooldown hat, setzt der Timer den Fokus auf diese Fähigkeit.";

	FWL.CD_SPECIFIC10 = "Maximale Leistensichtbarkeit (alpha)";
	FWL.CD_SPECIFIC10_TT = "Dies bestimmt die Sichtbarkeit (alpha) für eine Leiste bei ihrer maximalen Cooldownlaufzeit. Mit anderen Worten, die maximale Sichtbarkeit, die eine Leiste haben kann.";
	FWL.USE_POWER_OF = "Icon Laufgeschwindigkeit"; --"Use power of";
	FWL.USE_POWER_OF_TT = "Setze dies auf einen niedrigeren Wert und das Icon wird gegen Ende der Laufzeit auf der Leiste immer schneller. Durch setzen dieses Wertes auf 1.0 behält das Icon auf der Leiste eine konstante Geschwindigkeit bei.";
	FWL.NUM_TIME_TAGS = "Anzahl der Zeitmarken";
	FWL.NUM_TIME_TAGS_TT = "Die Anzahl der Zeitmarkierungen, die im Hintergrund der Leiste angezeigt werden.";
	FWL.CUSTOM_TAGS = "Angepasste Marken";
	FWL.CUSTOM_TAGS_TT = "Anstelle der vom Addon erstellten Zeitmarkierungen kannst du eigene Zeitmarkierungen festlegen.";

	FWL.TIME_RANGE = "Zeitbereich";
	FWL.MIN_DURATION = "Min. Laufzeit";
	
--[[>>]]FWL.ICON_SIZE = "Icon size";
--[[>>]]FWL.ICON_SIZE_TT = "Set the icon sizes independently from the bar height.";
--[[>>]]FWL.MIN_DURATION = "Minimum duration";
--[[>>]]FWL.MIN_DURATION_TT = "Minimum total duration cooldowns must have to be displayed in this cooldown timer instance.";
--[[>>]]FWL.MAX_DURATION = "Maximum duration";
--[[>>]]FWL.MAX_DURATION_TT = "Maximum total duration cooldowns must have to be displayed in this cooldown timer instance.";
	
--[[>>]]FWL.MIN_REMAINING = "Minimum remaining";
--[[>>]]FWL.MIN_REMAINING_TT = "Minimum remaining time cooldowns must have to be displayed in this cooldown timer instance.";
--[[>>]]FWL.MAX_REMAINING = "Maximum remaining";
--[[>>]]FWL.MAX_REMAINING_TT = "Maximum remaining time cooldowns must have to be displayed in this cooldown timer instance.";

--[[>>]]FWL.ICON_TEXT_COLOR = "Icon text color";
--[[>>]]FWL.ICON_TEXT_COLOR_TT = "Use a custom icon text color. If unchecked, the the text will take the color of the icon.";

-- koKR
elseif GetLocale() == "koKR" then	

	FWL.COOLDOWN_TIMER = "쿨다운 타이머";

	FWL.CD_HINT1 = "색상 설정에 있는 알파값을 통해서 텍스트나 다른 부분을 표시하거나 숨길 수 있습니다.";
	FWL.CD_HINT2 = "[세부설정 - 표시여부 및 임의 색지정]메뉴를 사용하여 특정 쿨다운을 무시하서나 색상을 바꿀 수 있습니다. 아이콘을 오른클릭하면 관련 설정창을 열 수 있습니다.";
--[[>>]]FWL.CD_HINT3 = "쿨다운 바가 잠겨있을 경우 이를 통과해서 뒤에 있는 것을 클릭할 수 있습니다.";

	FWL.CD_BASIC1_TT = "쿨다운 타이머를 사용합니다.";		
	FWL.CD_CUSTOMIZE_TT = "주문, 기술, 도구 등에 대한 재사용 대기시간을 개별적으로 설정할 수 있습니다. 우측 목록 아이콘을 클릭하면 설정 목록을 볼 수 있습니다.";

	FWL.CD_SPECIFIC1 = "무시하려면 아이콘을 오른클릭.";
	FWL.CD_SPECIFIC1_TT = "쿨다운 바위의 아이콘을 오른 클릭하면 해당 대기시간을 무시할 수 있습니다. 이는 [세부설정 - 표시여부 및 임의 색지정]에서 다시 조정이 가능합니다.";
	FWL.CD_SPECIFIC2 = "가로/세로 변환";
	FWL.CD_SPECIFIC2_TT = "이 옵션을 설정하면 쿨다운 바의 위치가 세로로 변경됩니다.";
	FWL.CD_SPECIFIC3 = "자동숨김";
	FWL.CD_SPECIFIC3_TT = "표시할 쿨다운이 없을경우 쿨다운 바가 자동으로 사라집니다.";
	FWL.CD_SPECIFIC5 = "눈금표시 세분화";
	FWL.CD_SPECIFIC5_TT = "쿨다운 구분이 좀 더 세분화 됩니다. 60분보다 훨씬 작은 규모의 쿨다운들을 다룬다면 유용할 것 입니다.";
	FWL.CD_SPECIFIC6 = "재사용 대기시간 최대시간 (초)";
	FWL.CD_SPECIFIC6_TT = "쿨다운 바가 표현할 수있는 가장 큰 시간을 설정합니다. 이보다 더 큰 주문의 쿨다운은 가장 끝자락에 위치하고 있을 것입니다.";
	FWL.CD_SPECIFIC7 = "버프 표시";
	FWL.CD_SPECIFIC7_TT = "쿨다운 타이머를 통해 플레이어의 특정한 버프를 표시합니다.";
	FWL.CD_SPECIFIC9 = "투명도 설정";
	FWL.CD_SPECIFIC9_TT = "쿨다운 바의 투명도에 관한 설정입니다.";

	FWL.CD_SPLASH = "종료 알림";
	FWL.CD_SPLASH1 = "번쩍임 기능 활성화";
	FWL.CD_SPLASH1_TT = "재사용 대기시간이 끝나면 해당 아이콘이 확대되면서 번쩍거립니다.";
--[[>>]]FWL.CD_SPLASH2 = "확대되는 아이콘의 크기";
--[[>>]]FWL.CD_SPLASH2_TT = "아이콘이 확대 될때 될때 크기를 설정합니다.";
	FWL.CD_SPLASH3 = "별도의 종료 알림 활성화";
	FWL.CD_SPLASH3_TT = "별도로 종료되는 재사용 대기시간에 대한 아이콘을 표시합니다. 잠금을 해제하면 원하는 곳 어디에나 배치할 수 있습니다.";
	FWL.CD_SPLASH4 = "별도의 종료알림 아이콘 위치잠금";
	FWL.CD_SPLASH4_TT = "위치를 잠급니다.";
	FWL.CD_SPLASH5 = "별도의 종료알림 효과 최소 크기";
	FWL.CD_SPLASH5_TT = "이 최소 크기는 별도의 알림 아이콘이 커지기 시작했다가 잠깐 돌아오는 순간의 크기를 말합니다.";
	FWL.CD_SPLASH6 = "별도의 스플래쉬 효과 최대 크기";
	FWL.CD_SPLASH6_TT = "이 최대 크기는 별도의 알림 아이콘이 커지기 시작했다가 다시 사라지는 순간의 크기를 말합니다.";
	
	FWL.RESURRECT_TIMER = "부활 타이머";
    FWL.SS = "영혼의 조각";
	FWL.BUFF = "버프";
	FWL.DEBUFF = "디버프";

	FWL.ICON_TEXT = "아이콘 텍스트";
	FWL.ICON_TEXT_TT = "쿨다운 아이콘에 표시되는 시간 텍스트에 관한 설정입니다. 이 텍스트의 색상이나 가시설정을 하십시오.";

	FWL.UPDATE_INTERVAL_BUFFS = "버프 업데이트 간격";

	FWL.SHOW_GLOW = "쿨다운 바에 아이콘 주변에 빛나는 효과";
	FWL.SHOW_GLOW_TT = "아이콘에 쿨다운 바 색깔에 맞는 빛나는 효과를 부여합니다.";

	FWL.COOLDOWN_LEFT = "쿨다운 시간을 아이콘에 표시";

	FWL.MASTER_ICONS = "그룹 마스터 아이콘";
	FWL.MASTER_ICONS_TT = "같은 쿨을 공유하는 기술들은 하나의 아이콘 아래에 묶여서 표시합니다. (별도로 사라지지 않음)";

	FWL.SECONDARY_SPLASH = "별도 스플래쉬 아이콘";

	FWL.CD_SPLASH_HINT1 = "별도의 스플래쉬 아이콘은 쿨다운 타이머 바의 형태/필터링 설정을 따릅니다."
	FWL.CD_SPLASH_HINT2 = "별도의 스플래쉬 아이콘은 부드럽게 번쩍거릴 것입니다. 프레임 알파값을 통해 최대 가시권을 확보할 수 있습니다.";

	FWL.CD_WARNING = "이미 쿨다운 중인 주문 아이콘을 강조";
	FWL.CD_WARNING_TT = "이미 사용하여 쿨다운에 있는 주문을 재차 시전시 쿨다운 바 상의 아이콘이 강조됩니다.";
	
   	FWL.CD_SPECIFIC10 = "쿨다운 바 투명도 설정";
    FWL.CD_SPECIFIC10_TT = "쿨다운 바의 투명를 조정합니다.";    
    FWL.USE_POWER_OF = "쿨다운 속도 계수";
    FWL.USE_POWER_OF_TT = "계수가 0 에 가까울수록 쿨다운 시간이 종료시 빠르게 점멸합니다. 계수가 1 이면 항상 일정한 속도로 흘러갑니다.";
    FWL.NUM_TIME_TAGS = "시간 분기점 수량";
    FWL.NUM_TIME_TAGS_TT = "쿨다운 바 상에서 분기점 개수를 설정합니다.";
    FWL.CUSTOM_TAGS = "분기점 임의설정";
    FWL.CUSTOM_TAGS_TT = "플레이어가 특정한 분기점을 임의로 지정할 수 있습니다.";
    
	FWL.TIME_RANGE = "시간 영역";
	FWL.MIN_DURATION = "최소 [지속]시간";

	FWL.ICON_SIZE = "아이콘 크기";
	FWL.ICON_SIZE_TT = "바의 높이 설정과 독립적으로 아이콘 크기를 설정합니다.";
	FWL.MIN_DURATION = "최소 [지속]시간";
	FWL.MIN_DURATION_TT = "해당 쿨다운 바에 표시되기 위해서 남아있어야 할 최소한의 총 [지속] 시간을 의미합니다.";
	FWL.MAX_DURATION = "최대 [지속]시간";
	FWL.MAX_DURATION_TT = "해당 쿨다운 바에 표시되기 위해서 남아있어야 할 최대한의 총 [지속] 시간을 의미합니다.";
	
	FWL.MIN_REMAINING = "최소 [남은] 시간";
	FWL.MIN_REMAINING_TT = "해당 쿨다운 바에 표시되기 위해서 남아있어야 할 최소한의 [남은] 시간을 의미합니다.";
	FWL.MAX_REMAINING = "최대 [남은] 시간";
	FWL.MAX_REMAINING_TT = "해당 쿨다운 바에 표시되기 위해서 남아있어야 할 최대한의 [남은] 시간을 의미합니다.";

	FWL.ICON_TEXT_COLOR = "아이콘 글씨 색상";
	FWL.ICON_TEXT_COLOR_TT = "아이콘에 부여된 글씨에 임의로 지정한 색상을 부여합니다. 체크가 되어 있지 않으면 글씨는 아이콘의 색상을 따릅니다.";

else

	FWL.COOLDOWN_TIMER = "Cooldown Timer";

	FWL.CD_HINT1 = "Use alpha in the color settings to hide/show texts and other parts.";
	FWL.CD_HINT2 = "Use the 'Customize' option to ignore cooldowns or change a color. Right-click an icon to ignore.";
	FWL.CD_HINT3 = "When the bar is locked you will click through it and the automatic hiding will work.";

	FWL.CD_BASIC1_TT = "Visually enable the cooldown timer.";		
	FWL.CD_CUSTOMIZE_TT = "Customize each of your cooldowns.";

	FWL.CD_SPECIFIC1 = "Right-click icons to ignore";
	FWL.CD_SPECIFIC1_TT = "Right-clicking an icon on the cooldown bar will put it on ignore. You can remove it from ignore using the customization option.";
	FWL.CD_SPECIFIC2 = "Flip to vertical";
	FWL.CD_SPECIFIC2_TT = "Change the bar orientation from horizontal to vertical.";
	FWL.CD_SPECIFIC3 = "Auto-hide when no cooldowns";
	FWL.CD_SPECIFIC3_TT = "Hide the cooldown timer scale and background when you have no visible cooldowns.";
	FWL.CD_SPECIFIC5 = "Detail scale";
	FWL.CD_SPECIFIC5_TT = "You will receive some extra time scale points on the cooldown bar. Useful if you have changed the time scale to something a lot smaller than 60 minutes.";
	FWL.CD_SPECIFIC6 = "Time scale max (sec)";
	FWL.CD_SPECIFIC6_TT = "Set the scale of the cooldown bar, by giving the biggest cooldown time in seconds(!) that the bar should display. Cooldowns outside your scale will still show at the end of the bar.";
	FWL.CD_SPECIFIC7 = "Show Buffs";
	FWL.CD_SPECIFIC7_TT = "The cooldown timer will also show certain self buffs.";
	FWL.CD_SPECIFIC9 = "Minimum bar alpha";
	FWL.CD_SPECIFIC9_TT = "This is the visibility (alpha) for a bar at its maximum cooldown duration. In other words, the minimum visibility a bar can get.";
	
	FWL.CD_SPLASH = "Splash Icons";
	FWL.CD_SPLASH1 = "Splash ready cooldowns";
	FWL.CD_SPLASH1_TT = "This will show an icon 'splash' at the origin of the cooldown timer each time a cooldown is ready.";
	FWL.CD_SPLASH2 = "Splash icon active scale";
	FWL.CD_SPLASH2_TT = "Set what scale factor to use for the icon splash at the middle of the splash animation.";
	FWL.CD_SPLASH3 = "Enable Secondary Splash icon";
	FWL.CD_SPLASH3_TT = "This splash icon can be moved to anywhere in your interface. Unlock it to position it.";
	FWL.CD_SPLASH4 = "Lock Secondary Splash icon";
	FWL.CD_SPLASH4_TT = "Locking the splash icon will disable any interaction with it. Unlock it to position it.";
	FWL.CD_SPLASH5 = "Secondary Splash Minimum scale";
	FWL.CD_SPLASH5_TT = "The splash icon will smoothly fade in and out again. This is the scale from which the icon starts to grow and fades back to again.";
	FWL.CD_SPLASH6 = "Secondary Splash Maximum scale";
	FWL.CD_SPLASH6_TT = "The splash icon will smoothly fade in and out again. This is the scale to which the icon will grow and then fade away again.";

	FWL.RESURRECT_TIMER = "Resurrect Timer";
	FWL.SS = "Soulstone";
	FWL.BUFF = "Buff";
	FWL.DEBUFF = "Debuff";

	FWL.ICON_TEXT = "Show Icon text";
	FWL.ICON_TEXT_TT = "Enable to show the time text on the cooldown icons themselves.";
	
	FWL.UPDATE_INTERVAL_BUFFS = "Update interval buffs";
	
	FWL.SHOW_GLOW = "Show icon Glow";
	FWL.SHOW_GLOW_TT = "Show a glow around the icons that matches the bar color.";

	FWL.COOLDOWN_LEFT = "Announce cooldown time";

	FWL.MASTER_ICONS = "Group Master Icons";
	FWL.MASTER_ICONS_TT = "With this option enabled, some abilities that share the same cooldown will be grouped under one master icon (instead of fading between all icons)";

	FWL.SECONDARY_SPLASH = "Secondary Splash";

	FWL.CD_SPLASH_HINT1 = "The Secondary Splash Icon currently uses all the type/filter settings from the Cooldown Timer."
	FWL.CD_SPLASH_HINT2 = "The splash icon will smoothly fade in and out again. The frame alpha sets its maximum visibility.";

	FWL.CD_WARNING = "Spell on cooldown Warning";
	FWL.CD_WARNING_TT = "When you try to use an ability that is on cooldown, the timer will focus on this ability.";
	
	FWL.CD_SPECIFIC10 = "Maximum bar alpha";
	FWL.CD_SPECIFIC10_TT = "This is the visibility (alpha) for a bar at its minimum cooldown duration. In other words, the maximum visibility a bar can get.";
	FWL.USE_POWER_OF = "Use power of";
	FWL.USE_POWER_OF_TT = "Setting this to a lower value means the Cooldown icons will speed up toward the end faster. Setting this to 1.0 means the Cooldown icons will have a constant speed.";
	FWL.NUM_TIME_TAGS = "Amount of time tags";
	FWL.NUM_TIME_TAGS_TT = "The number of time tags that will be visible in the background of the Cooldown bar.";
	FWL.CUSTOM_TAGS = "Custom tags";
	FWL.CUSTOM_TAGS_TT = "Instead of the addon generating time tags on equal intervals, you can also choose to specify at what times the tags have to be located.";

	FWL.TIME_RANGE = "Time Range";
	FWL.MIN_DURATION = "Min Duration";
	
	FWL.ICON_SIZE = "Icon size";
	FWL.ICON_SIZE_TT = "Set the icon sizes independently from the bar height.";
	FWL.MIN_DURATION = "Minimum duration";
	FWL.MIN_DURATION_TT = "Minimum total duration cooldowns must have to be displayed in this cooldown timer instance.";
	FWL.MAX_DURATION = "Maximum duration";
	FWL.MAX_DURATION_TT = "Maximum total duration cooldowns must have to be displayed in this cooldown timer instance.";

	FWL.MIN_REMAINING = "Minimum remaining";
	FWL.MIN_REMAINING_TT = "Minimum remaining time cooldowns must have to be displayed in this cooldown timer instance.";
	FWL.MAX_REMAINING = "Maximum remaining";
	FWL.MAX_REMAINING_TT = "Maximum remaining time cooldowns must have to be displayed in this cooldown timer instance.";

	FWL.ICON_TEXT_COLOR = "Icon text color";
	FWL.ICON_TEXT_COLOR_TT = "Use a custom icon text color. If unchecked, the the text will take the color of the icon.";
end