local AS = unpack(AddOnSkins)

if not AS:CheckAddOn('Healium') then return end

function AS:Healium()
	local captionFrames = {
		'HealiumPartyFrame',
		'HealiumPetFrame',
		'HealiumMeFrame',
		'HealiumFriendsFrame',
		'HealiumDanagersFrame',
		'HealiumHealersFrame',
		'HealiumTanksFrame',
		'HealiumTargetFrame',
		'HealiumFocusFrame',
		'HealiumGroup1Frame',
		'HealiumGroup2Frame',
		'HealiumGroup3Frame',
		'HealiumGroup4Frame',
		'HealiumGroup5Frame',
		'HealiumGroup6Frame',
		'HealiumGroup7Frame',
		'HealiumGroup8Frame',
	}

	local skinnedFrames = {}
	local skinHeader = function(self)
		if not(self) or (skinnedFrames[self:GetName()]) then
			return
		end
		local frameName = self:GetName()
		local captionbar = self.CaptionBar
		local captiontext = self.CaptionBar.Caption
		local closebutton = self.CaptionBar.CloseButton
		AS:SkinFrame(captionbar, false, true)
		AS:SkinCloseButton(closebutton)
		skinnedFrames[self:GetName()] = true
	end

	local skinUnitFrame = function(self)
		if not(self) or (skinnedFrames[self:GetName()]) then
			return
		end
		local frameName = self:GetName()
		local name = self.name
		local hptext = self.HPText
		local raidtarget = self.raidTargetIcon
		local cursebar = self.CurseBar
		local aggrobar = self.AggroBar
		local predictbar = self.PredictBar
		local healthbar = self.HealthBar
		local manabar = self.ManaBar
		AS:StripTextures(self)
		AS:SkinStatusBar(predictbar)
		AS:SkinStatusBar(healthbar)
		AS:SkinStatusBar(manabar)
		predictbar:SetHeight(24)
		healthbar:SetHeight(24)
		manabar:SetHeight(24)
		predictbar:SetPoint('TOPLEFT', 7, 0)
		healthbar:SetPoint('TOPLEFT', 7, 0)
		manabar:ClearAllPoints()
		manabar:SetPoint('TOPLEFT', -4, 0)
		skinnedFrames[self:GetName()] = true
	end

	local skinHeal = function(self)
		if not(self) or (skinnedFrames[self:GetName()]) then
			return
		end
		local icon = self.icon
		local texture = icon:GetTexture()
		AS:SkinIconButton(self, true)
		icon:SetTexture(texture)
		icon:SetDrawLayer('OVERLAY')
		icon:ClearAllPoints()
		icon:SetInside()
		skinnedFrames[self:GetName()] = true
	end

	local skinBuff = function(self)
		if not(self) or (skinnedFrames[self:GetName()]) then
			return
		end
		local icon = self.icon
		local cooldown = self.cooldown
		local count = self.count
		local border = self.border
		AS:SkinIconButton(self, true)
		self:SetSize(28,28)			
		icon:SetDrawLayer('OVERLAY')
		icon:ClearAllPoints()
		icon:SetInside()
		count:ClearAllPoints()
		count:SetPoint('BOTTOMRIGHT', icon, 'BOTTOMRIGHT', -1, 1)
		skinnedFrames[self:GetName()] = true
	end

	local skinAllHealiumFrames = function()
		if not(Healium_Frames) then
			return
		end
		for _, frameName in pairs(captionFrames) do
			if (_G[frameName]) then
				skinHeader(_G[frameName])
			end
			for _, frame in pairs(Healium_Frames) do
				skinUnitFrame(frame)
				for v = 1, Healium_MaxButtons do
					skinHeal(_G[frame:GetName().. '_Heal' .. v])
					if v == 1 then
						_G[frame:GetName().. '_Heal' .. v]:SetPoint('LEFT', frame:GetName(), 'RIGHT', 2, 2)
					else
						_G[frame:GetName().. '_Heal' .. v]:SetPoint('LEFT', _G[frame:GetName().. '_Heal'.. (v-1)], 'RIGHT', 2, 0)
					end
				end
				for v = 1, 6 do
					skinBuff(_G[frame:GetName() .. '_Buff' .. v])
					if v == 1 then
						_G[frame:GetName().. '_Buff' .. v]:SetPoint('RIGHT', frame:GetName(), 'LEFT', -8, 2)
					else
						_G[frame:GetName().. '_Buff' .. v]:SetPoint('RIGHT', _G[frame:GetName().. '_Buff'.. (v-1)], 'LEFT', -2, 0)
					end
				end
			end
		end
	end

	skinAllHealiumFrames()

	hooksecurefunc('Healium_HealButton_OnLoad', skinHeal)
	hooksecurefunc('Healium_CreateUnitFrames', skinAllHealiumFrames)
	hooksecurefunc('HealiumUnitFrames_Button_OnLoad', skinUnitFrame)
end

AS:RegisterSkin('Healium', AS.Healium)