if (true) then
    COMERGY_GENERAL = "General"
    COMERGY_ENERGY = "Energy"
    COMERGY_COMBO = "Combo"

    COMERGY_WIDTH = "Length"
    COMERGY_SPACING = "Spacing"
    COMERGY_FONT_SIZE = "Font size"
    COMERGY_DURATION_SCALE = "Fading delay"
    COMERGY_LOW = "Low"
    COMERGY_HIGH = "High"
    COMERGY_ENERGY_HEIGHT = "Energy bar thickness"
    COMERGY_COMBO_BG_ALPHA = "Combo BG alpha"
    COMERGY_COMBO_HEIGHT = "Combo bar thickness"
    COMERGY_COMBO_FANCY = "Fancy combo bars"
    COMERGY_LEFT = "Left"
    COMERGY_RIGHT = "Right"
    COMERGY_FRAME_STRATA = "Frame strata"

    COMERGY_TEXT_SOUND = "Sound"
    COMERGY_TEXT_SPLIT = "Split"
    COMERGY_TEXT_COLOR = "Color"
    COMERGY_TEXT_FLASH = "When Vendetta, Adrenaline Rush or Shadow Dance:"

    COMERGY_TEXTURE = "Bar texture"
    COMERGY_FONT = "Font"

    COMERGY_HCENTER = "Horizontal center"
    COMERGY_VCENTER = "Vertical center"

    COMERGY_CHECKOPTINFO = {
        ["ShowOnlyInCombat"] = "Hide Comergy out of combat",
        ["ShowInStealth"] = "but show in Stealth and Shadow Dance",
        ["ShowWhenEnergyNotFull"] = "but show when energy/health not full",
        ["Locked"] = "Lock position",
        ["CritSound"] = "Critical sound",
        ["StealthSound"] = "Add missing Stealth sound",
        ["TextCenter"] = "Centered text",
        ["TextCenterUp"] = "Above frame",
        ["FlipBars"] = "Flip energy/combo bars",
        ["FlipOrientation"] = "Flip orientation",
        ["VerticalBars"] = "Vertical bars",
        ["EnergyFlash"] = "Flash energy bars",
        ["EnergyText"] = "Energy text",
        ["UnifiedEnergyColor"] = "Unified energy color",
        ["GradientEnergyColor"] = "Gradient energy color",
        ["EnergyBGFlash"] = "Flash energy BG when \"Not enough energy\"",
        ["ShowPlayerHealthBar"] = "Show player's health bar",
        ["ComboText"] = "Combo text",
        ["UnifiedComboColor"] = "Unified combo color",
        ["ComboFlash"] = "Flash combo points when 5 Combos",
        ["ShowTargetHealthBar"] = "Show target's health bar",
    }

    COMERGY_COLORPICKERINFO = {
        ["TextColor"] = "Text color",
        ["BGColorAlpha"] = "BG color",
        ["EnergyBGColorAlpha"] = "Energy BG",
    }

    COMERGY_TALENT_PRIMARY = "Primary"
    COMERGY_TALENT_SECONDARY = "Secondary"

    COMERGY_TALENT = " talent"
end
